Gaming Development
Instructor: Dustyn Allen Taught: 1st semester, A days, Afternoon session Credit: 1.0 high school. Eligibility: 9-12 grades Prerequisite: Fees: Program Description: This course will introduce students to game development fundamentals and tools used to create digital games. These concepts include game design, development and production cycles, asset creation and management (graphics and sound), basic animation, collaboration with others, and project management. The primary software platforms students will learn to use are Blender and Unity. |
Computer Programming 1 & 2
Instructor: Dustyn Allen Taught: 2nd Semester, A days, Afternoon session Credit: 1.0 high school. Eligibility: 11-12 grades Prerequisite: Fees: Program Description: Computer programing 1 A course in pro-gram engineering & applications. The course introduc-es students to the fundamentals of comput-er programing. Students will learn to design, code, and test their own programs while applying mathematical concepts. The teacher introduces basic coding con-cepts & problem-solving skills. Computer Programing 2 introduces students to more advanced programming language such as Java, Python, C++, or C#. |